Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameNetworkManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameNetworkManager.h |
| Include | #include "GameFramework/GameNetworkManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameNetworkManager.cpp |
virtual int32 CalculatedNetSpeed()
Remarks
@RETURN new per/client bandwidth given number of players in the game