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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
virtual APlayerController &42; SpawnPlayerControllerCommon
&40;
ENetRole InRemoteRole,
FVector const & SpawnLocation,
FRotator const & SpawnRotation,
TSubclassOf< APlayerController > InPlayerControllerClass
&41;
Remarks
Does the work of spawning a player controller of the given class at the given transform.