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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
UFUNCTION (BlueprintNativeEvent, Category=Game)
APawn * SpawnDefaultPawnAtTransform
(
AController * NewPlayer,
const FTransform & SpawnTransform
)
Remarks
Called during RestartPlayer to actually spawn the player's pawn, when using a transform a pawn of the default pawn class
Parameters
| Name | Description |
|---|---|
| NewPlayer | Controller for whom this pawn is spawned |
| SpawnTransform | Transform at which to spawn pawn |