Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
UFUNCTION (BlueprintCallable, Category=Game)
virtual void RestartPlayerAtTransform
(
AController * NewPlayer,
const FTransform & SpawnTransform
)
Remarks
Tries to spawn the player's pawn at a specific location