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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
virtual APlayerController * ProcessClientTravel
(
FString & URL,
bool bSeamless,
bool bAbsolute
)
Remarks
Notifies all clients to travel to the specified URL.
Parameters
| Name | Description |
|---|---|
| URL | a string containing the mapname (or IP address) to travel to, along with option key/value pairs |
| bSeamless | indicates whether the travel should use seamless travel or not. |
| bAbsolute | indicates which type of travel the server will perform (i.e. TRAVEL_Relative or TRAVEL_Absolute) |