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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameModeBase
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include | #include "GameFramework/GameModeBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
virtual APlayerController &42; ProcessClientTravel
&40;
FString & URL,
bool bSeamless,
bool bAbsolute
&41;
Remarks
Notifies all clients to travel to the specified URL.
Parameters
Name | Description |
---|---|
URL | a string containing the mapname (or IP address) to travel to, along with option key/value pairs |
bSeamless | indicates whether the travel should use seamless travel or not. |
bAbsolute | indicates which type of travel the server will perform (i.e. TRAVEL_Relative or TRAVEL_Absolute) |