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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
UFUNCTION (BlueprintCallable, BlueprintNativeEvent, Category=Game)
bool PlayerCanRestart
(
APlayerController * Player
)
Remarks
Returns true if it's valid to call RestartPlayer. By default will call Player->CanRestartPlayer