Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
UFUNCTION (BlueprintImplementableEvent, Category=Game,
Meta=(DisplayName="OnPostLogin", ScriptName="OnPostLogin"))
void K2_PostLogin
(
APlayerController * NewPlayer
)
Remarks
Notification that a player has successfully logged in, and has been given a player controller