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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
UFUNCTION (BlueprintImplementableEvent, Category=Game,
Meta=(DisplayName="OnSwapPlayerControllers", ScriptName="OnSwapPlayerControllers"))
void K2_OnSwapPlayerControllers
(
APlayerController * OldPC,
APlayerController * NewPC
)
Remarks
Called when a PlayerController is swapped to a new one during seamless travel