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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
UFUNCTION (BlueprintPure, Category=Game, Meta=(DisplayName="FindPlayerStart"))
AActor * K2_FindPlayerStart
(
AController * Player,
const FString & IncomingName
)
Remarks
Return the specific player start actor that should be used for the next spawn This will either use a previously saved startactor, or calls ChoosePlayerStart Actor chosen as player start (usually a PlayerStart)
Parameters
| Name | Description |
|---|---|
| Player | The AController for whom we are choosing a Player Start |
| IncomingName | Specifies the tag of a Player Start to use |