Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameModeBase
- AGameModeBase::IsHandlingReplays()
- AGameMode::IsHandlingReplays()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include | #include "GameFramework/GameModeBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
virtual bool IsHandlingReplays&40;&41;
Remarks
Returns true if replays will start/stop during gameplay starting/stopping