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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
UFUNCTION (BlueprintNativeEvent, Category=Game)
void InitializeHUDForPlayer
(
APlayerController * NewPlayer
)
Remarks
Initialize the AHUD object for a player. Games can override this to do something different