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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
void InitializeHUDForPlayer
&40;
APlayerController &42; NewPlayer
&41;
Remarks
Initialize the AHUD object for a player. Games can override this to do something different