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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameModeBase
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include | #include "GameFramework/GameModeBase.h" |
void InitializeHUDForPlayer
&40;
APlayerController &42; NewPlayer
&41;
Remarks
Initialize the AHUD object for a player. Games can override this to do something different