Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
UFUNCTION (BlueprintNativeEvent, Category=Game)
void HandleStartingNewPlayer
(
APlayerController * NewPlayer
)
Remarks
Signals that a player is ready to enter the game, which may start it up