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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
- AGameModeBase::HandleSeamlessTravelPlayer()
- AGameMode::HandleSeamlessTravelPlayer()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
virtual void HandleSeamlessTravelPlayer
(
AController *& C
)
Remarks
Handles reinitializing players that remained through a seamless level transition called from C++ for players that finished loading after the server
Parameters
| Name | Description |
|---|---|
| C | the Controller to handle |