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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
virtual void GameWelcomePlayer
&40;
UNetConnection &42; Connection,
FString & RedirectURL
&41;
Remarks
Allows game to send network messages to provide more information to the client joining the game via NMT_GameSpecific (for example required DLC) the out string RedirectURL is built in and send automatically if only a simple URL is needed