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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
Syntax
UPROPERTY (Config, EditAnywhere, BlueprintReadWrite, Category=GameMode)
EReplicationSystem GameNetDriverReplicationSystem
Remarks
Can be used to request a specific replication system for a GameNetDriver that will replicate this game mode. Leave to Default to use the game engine's preferred system. Useful when migrating from one repsystem to another and a game mode does not fully support both repsystem yet.