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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
void ForceClearUnpauseDelegates
(
AActor * PauseActor
)
Remarks
Forcibly removes an object's CanUnpause delegates from the list of pausers. If any of the object's CanUnpause delegate handlers were in the list, triggers a call to ClearPause().
Called when the player controller is being destroyed to prevent the game from being stuck in a paused state when a PC that paused the game is destroyed before the game is unpaused.