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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameModeBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include | #include "GameFramework/GameModeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
virtual void FailedToRestartPlayer
(
AController * NewPlayer
)
Remarks
Called in the event that we fail to spawn a controller's pawn, which maybe it didn't have one or maybe it tried to spawn and was destroyed due to collision.