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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameMode
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
| Include | #include "GameFramework/GameMode.h" |
UFUNCTION (BlueprintNativeEvent, Category="Game")
bool ReadyToStartMatch()
Remarks
Returns true if ready to Start Match. Games should override this