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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameMode
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
Include | #include "GameFramework/GameMode.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameMode.cpp |
virtual void OnMatchStateSet&40;&41;
Remarks
Overridable virtual function to dispatch the appropriate transition functions before GameState and Blueprints get SetMatchState calls.