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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameMode
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
| Include | #include "GameFramework/GameMode.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameMode.cpp |
virtual void NotifyPendingConnectionLost
(
const FUniqueNetIdRepl & ConnectionUniqueId
)
Remarks
Called when a connection closes before getting to PostLogin()
Parameters
| Name | Description |
|---|---|
| ConnectionUniqueId | the unique id on the connection, if known (may be very early and impossible to know) |