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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AGameMode
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
| Include | #include "GameFramework/GameMode.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameMode.cpp |
virtual void HandleDisconnect
(
UWorld * InWorld,
UNetDriver * NetDriver
)
Remarks
Handles when a player is disconnected, before the session does