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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AGameMode
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
Include | #include "GameFramework/GameMode.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameMode.cpp |
virtual void AddInactivePlayer
&40;
APlayerState &42; PlayerState,
APlayerController &42; PC
&41;
Remarks
Add PlayerState to the inactive list, remove from the active list