Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABrush
- AVolume
- APhysicsVolume
- ADefaultPhysicsVolume
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/DefaultPhysicsVolume.h |
Include | #include "GameFramework/DefaultPhysicsVolume.h" |
Syntax
class ADefaultPhysicsVolume : public APhysicsVolume
Remarks
DefaultPhysicsVolume: the default physics volume for areas of the level with no physics volume specified DefaultPhysicsVolume determines the physical effects an actor will experience if they are not inside any user specified PhysicsVolume
Constructors
Type | Name | Description | |
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ADefaultPhysicsVolume
(
const FObjectInitializer& ObjectInitializer |
Overridden from AVolume
Type | Name | Description | |
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bool |