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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > ADefaultPawn
- APawn::SetupPlayerInputComponent()
- ADefaultPawn::SetupPlayerInputComponent()
- ARoundPlanetPawn::SetupPlayerInputComponent()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/DefaultPawn.h |
Include | #include "GameFramework/DefaultPawn.h" |
Source | /Engine/Source/Runtime/Engine/Private/DefaultPawn.cpp |
virtual void SetupPlayerInputComponent
&40;
UInputComponent &42; PlayerInputComponent
&41;
Remarks
Allows a Pawn to set up custom input bindings. Called upon possession by a PlayerController, using the InputComponent created by CreatePlayerInputComponent().