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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ADefaultPawn
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/DefaultPawn.h |
| Include | #include "GameFramework/DefaultPawn.h" |
Syntax
static MovementComponentName;
Remarks
Name of the MovementComponent. Use this name if you want to use a different class (with ObjectInitializer.SetDefaultSubobjectClass).