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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > ADefaultPawn
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/DefaultPawn.h |
Include | #include "GameFramework/DefaultPawn.h" |
Syntax
static MovementComponentName;
Remarks
Name of the MovementComponent. Use this name if you want to use a different class (with ObjectInitializer.SetDefaultSubobjectClass).