Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h |
| Include | #include "GameFramework/Controller.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Controller.cpp |
virtual void SetControlRotation
&40;
const FRotator & NewRotation
&41;
Remarks
Set the control rotation. The RootComponent's rotation will also be updated to match it if RootComponent->bAbsoluteRotation is true.