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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h |
| Include | #include "GameFramework/Controller.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Controller.cpp |
UFUNCTION (BlueprintCallable, Category=Pawn,
Meta=(DisplayName="Get Controlled Pawn", ScriptName="GetControlledPawn"))
APawn * K2_GetPawn() const
Remarks
Return the Pawn that is currently 'controlled' by this PlayerController