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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h |
| Include | #include "GameFramework/Controller.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Controller.cpp |
bool IsInState
&40;
FName InStateName
&41; const
Remarks
States (uses FNames for replication, correlated to state flags) true if current state is StateName
Parameters
| Name | Description |
|---|---|
| StateName | the name of the state to test against |