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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h |
Include | #include "GameFramework/Controller.h" |
Source | /Engine/Source/Runtime/Engine/Private/Controller.cpp |
bool IsInState
&40;
FName InStateName
&41; const
Remarks
States (uses FNames for replication, correlated to state flags) true if current state is StateName
Parameters
Name | Description |
---|---|
StateName | the name of the state to test against |