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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AController
- INavAgentInterface::IsFollowingAPath()
- AController::IsFollowingAPath()
- AAIController::IsFollowingAPath()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h |
| Include | #include "GameFramework/Controller.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Controller.cpp |
virtual bool IsFollowingAPath&40;&41; const
Remarks
Checks if the agent is actively following a navigation path