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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AController
Syntax
uint8 IgnoreMoveInput
Remarks
Ignores movement input. Stacked state storage, Use accessor function IgnoreMoveInput()
Ignores movement input.
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AController
uint8 IgnoreMoveInput
Ignores movement input. Stacked state storage, Use accessor function IgnoreMoveInput()
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