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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AController
- AController::GetPlayerViewPoint()
- APlayerController::GetPlayerViewPoint()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h |
| Include | #include "GameFramework/Controller.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Controller.cpp |
UFUNCTION (BlueprintCallable, Category=Pawn)
virtual void GetPlayerViewPoint
(
FVector & Location,
FRotator & Rotation
) const
Remarks
Returns Player's Point of View For the AI this means the Pawn's 'Eyes' ViewPoint For a Human player, this means the Camera's ViewPoint
@output out_Location, view location of player @output out_rotation, view rotation of player