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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h |
| Include | #include "GameFramework/Controller.h" |
template<class T>
T &42; GetPlayerState&40;&41; const
this controller's PlayerState cast to the template type, or NULL if there is not one. May return null if the cast fails.