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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ACharacter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual void SetBase
(
UPrimitiveComponent * NewBase,
const FName BoneName,
bool bNotifyActor
)
Remarks
Sets the component the Character is walking on, used by CharacterMovement walking movement to be able to follow dynamic objects.
Change the Pawn's base.