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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ACharacter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
bool ServerMovePacked_Validate
&40;
const FCharacterServerMovePackedBits & PackedBits
&41;
Remarks
Server RPC that passes through to CharacterMovement (avoids RPC overhead for components). The base RPC function (eg 'ServerMove') is auto-generated for clients to trigger the call to the server function, eventually going to the _Implementation function (which we just pass to the CharacterMovementComponent).