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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ACharacter
Syntax
UPROPERTY (Replicated)
uint8 ReplicatedMovementMode
Remarks
CharacterMovement MovementMode (and custom mode) replicated for simulated proxies. Use CharacterMovementComponent::UnpackNetworkMovementMode() to translate it.