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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ACharacter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
UFUNCTION (BlueprintNativeEvent, Category=Character)
virtual void OnWalkingOffLedge_Implementation
(
const FVector & PreviousFloorImpactNormal,
const FVector & PreviousFloorContactNormal,
const FVector & PreviousLocation,
float TimeDelta
)