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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ACharacter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual void OnUpdateSimulatedPosition
&40;
const FVector & OldLocation,
const FQuat & OldRotation
&41;
Remarks
Called on client after position update is received to respond to the new location and rotation. Actual change in location is expected to occur in CharacterMovement->SmoothCorrection(), after which this occurs. Default behavior is to check for penetration in a blocking object if bClientCheckEncroachmentOnNetUpdate is enabled, and set bSimGravityDisabled=true if so.