Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ACharacter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include | #include "GameFramework/Character.h" |
UFUNCTION (BlueprintImplementableEvent)
void OnLaunched
(
FVector LaunchVelocity,
bool bXYOverride,
bool bZOverride
)
Remarks
Let blueprint know that we were launched