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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ACharacter
- AActor::NotifyActorBeginOverlap()
- ACharacter::NotifyActorBeginOverlap()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual void NotifyActorBeginOverlap
(
AActor * OtherActor
)
Remarks
Event when this actor overlaps another actor, for example a player walking into a trigger. For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events.
Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.