Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ACharacter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include | #include "GameFramework/Character.h" |
Syntax
static MeshComponentName;
Remarks
Name of the MeshComponent. Use this name if you want to prevent creation of the component (with ObjectInitializer.DoNotCreateDefaultSubobject).