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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ACharacter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include | #include "GameFramework/Character.h" |
UFUNCTION (BlueprintImplementableEvent,
Meta=(DisplayName="UpdateCustomMovement", ScriptName="UpdateCustomMovement"))
void K2_UpdateCustomMovement
(
float DeltaTime
)
Remarks
Event for implementing custom character movement mode. Called by CharacterMovement if MovementMode is set to Custom.
C++ code should override UCharacterMovementComponent::PhysCustom() instead.