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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ACharacter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
void ClientVeryShortAdjustPosition_Implementation
&40;
float TimeStamp,
FVector NewLoc,
UPrimitiveComponent &42; NewBase,
FName NewBaseBoneName,
bool bHasBase,
bool bBaseRelativePosition,
uint8 ServerMovementMode
&41;
Remarks
Bandwidth saving version, when velocity is zeroed