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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ACharacter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
bool CanJump&40;&41; const
Remarks
Check if the character can jump in the current state.
The default implementation may be overridden or extended by implementing the custom CanJump event in Blueprints.
Whether the character can jump in the current state.