Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Collision)
uint8 bGenerateOverlapEventsDuringLevelStreaming: 1
Remarks
If true, this actor will generate overlap Begin/End events when spawned as part of level streaming, which includes initial level load. You might enable this is in the case where a streaming level loads around an actor and you want Begin/End overlap events to trigger.