Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::UseShortConnectTimeout()
- AOnlineBeaconClient::UseShortConnectTimeout()
- APlayerController::UseShortConnectTimeout()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
virtual bool UseShortConnectTimeout&40;&41; const
Remarks
Used by the net connection to determine if a net owning actor should switch to using the shortened timeout value true to switch from InitialConnectTimeout to ConnectionTimeout values on the net driver